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DJ
DJ

Diss Track

LPLK
Diss Track
发生
5
持续
5-7
恢复
23
命中
D
防御
伤害
1200
普通投技

Disrupt your opponent's balance, hop on their knee, and kick off of their face. Throws your opponent without switching places with them.

Evaluation

DJ's Normal Throw "Diss Track". Detailed notes to be added.

How to Use

Notes on how DJ uses Diss Track — combo routes, pressure, pokes — to be added.

How to Counter

+34F after the throw. Dee Jay will often dash forward and then choose whether or not to use Drive Rush for wake-up pressure. Whether you take a quick-rise or a back-rise creates different decision branches.

  • On quick-rise
    • Dee Jay can apply wake-up pressure with a forward dash + micro-walk
    • If Dee Jay uses Drive Rush, an OD invincible reversal is guaranteed
  • On back-rise
    • Dee Jay can dodge your OD invincible with a 214K feint against your Drive Rush
    • If Dee Jay does not Drive Rush, no oki follows
  • Dash → Drive Rush → LP is a safe jump (meaty)
    • 9F SA / Drive Reversal becomes a safe jump (reversal is beaten)
    • The basic rule: if Drive Rush is used against a quick-rise, respond with an invincible move that starts in 8F or fewer
    • Against SA: dark-flash cancel is possible, so do not use your SA if Dee Jay has 2 or more SA bars
    • Note: Dee Jay has invincibility from SA2 onwards

Recommended counters

  • Characters with an OD invincible reversal
    • Take quick-rise
    • Confirm Dee Jay's dash → Drive Rush → use OD invincible
  • Characters with an SA invincible reversal
    • Take back-rise
    • Confirm Dee Jay's dash → Drive Rush → use SA invincible
    • Characters with an SA that starts in 8F or fewer with long range can also hit him through a Jus Cool whiff, so back-rise → confirm Drive Rush → SA1 is guaranteed
      • Examples: Luke SA1, Blanka SA1

Check your character's SA startup here: Meaty search tool

  • Characters without an invincible reversal
    • Taking quick-rise prevents Dee Jay from using walking shimmy
      • Note: 214K shimmy remains an option
    • Include delay tech and fuzzy HP in your options

Warning

  • Not taking a back-rise allows Dee Jay to apply wake-up pressure without using Drive Rush

  • Taking a back-rise and throwing out an OD invincible against Dee Jay's Drive Rush loses to his Jus Cool feint

  • When using SA invincible counter-strategy, always use one that starts in 8F or fewer
  • This is because Dee Jay's Drive Rush → LP is an 8F safe jump (meaty)

Check your character's SA startup here: Meaty search tool